So I plan on building my game (which will run on Windows, Mac, and Linux) and then putting both the data folder and the exe folder into a new folder, which can be called “Game”. But if I add a file in after, called “saves”, how can I save my data to this folder without using the whole file path?
PlayerPrefs won’t work for me, neither will any other in-unity saving type. Also, I’m using C#.