So, If I write this it’s all right
IN.uv_Splat0
but if I write
float2(IN.uv_Splat0.x, IN.uv_Splat0.y)
it doesn’t work properly
Is there a way to access and modify uv’s x and y in a shader?
So, If I write this it’s all right
IN.uv_Splat0
but if I write
float2(IN.uv_Splat0.x, IN.uv_Splat0.y)
it doesn’t work properly
Is there a way to access and modify uv’s x and y in a shader?
float2((frac(IN.uv_Splat0.x/7)*-0.5), (frac(IN.uv_Splat0.y/7)*0.5))