I have a Network game and there are a few Scripts who call the Player Script in theier Start() Methods. Looks like this:
void Start () {
FirstPersonController fpc = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
int i = fpc.GetSecToMax();
}
But in an Network Game there are Multiple Players and i want to know how i can just enter the Local Player (this script work on the Host Player but not on Client Players)