How will I be able to achieve this sort of lighting? Among Us - Map "The Skeld" - Download Free 3D model by Pablopcb [59a9388] - Sketchfab
Post-processing (more specifically ACES tone mapping, bloom, and other color adjustments that you kinda have to tinker around with), baked lighting (with light probes for objects not set to static), and reflective materials (with reflection probes for objects not set to static).
I would recommend using the universal render pipeline.
Here are links to tutorials for each one:
Thank you soo much!
I did not expect a answer so quickley!