How can I achieve this look?

I had this game concept in my head and looks a lot like the glossy white areas on this wallpaper:

I’m not getting anything quite like this with the shaders that come with unity.

How would you achieve a look like this?

Not sure exactly, some ideas: Good environment reflection maps, soft rim/soft ramp light, light probes and really damn good light-mapping.

There’s a lot of light being bounced around in a scene like that because it’s mostly white. Perhaps using beast with a high bounce setting but low bounce power would get you close?

Thanks I will experiment with what you suggested and post results when I get close! :slight_smile: