I had this game concept in my head and looks a lot like the glossy white areas on this wallpaper:
I’m not getting anything quite like this with the shaders that come with unity.
How would you achieve a look like this?
I had this game concept in my head and looks a lot like the glossy white areas on this wallpaper:
I’m not getting anything quite like this with the shaders that come with unity.
How would you achieve a look like this?
Not sure exactly, some ideas: Good environment reflection maps, soft rim/soft ramp light, light probes and really damn good light-mapping.
There’s a lot of light being bounced around in a scene like that because it’s mostly white. Perhaps using beast with a high bounce setting but low bounce power would get you close?
Thanks I will experiment with what you suggested and post results when I get close!