How can I activate a GameObject Component of type script?

Hello community.

I’m trying to access an script as component inside a GameObject.

This is the code:

Component playerSpawnScript = _scriptContainer.GetComponent(typeof(PlayersSpawn));

But when I try to set it to Active, I don’t see any property or method that let me do it.

I’m with .NET 4.6 experimental.


PlayersSpawn playerSpawnScript = _scriptContainer.GetComponent();
playerSpawnScript.enabled = true ;

public GameObject gameObjectWhichHasTheScriptAttached;

//write this where you want to disable the script  

gameObjectWhichHasTheScriptAttached.GetComponent<nameOfScript>().enabled = false;