so i uploaded 2 videos from roblox studio and unity, in roblox studio u can see the collision in blocks, so they dont run into them, but in unity, i cant find something like that, so has someone a solution so the assets/props can placed good?
The physics system does not run during edit mode. So there is no direct equivalent in Unity. You could make some editor script which uses a SweepTest to apply limits to certain movements. But that’s probably not that trivial. However in Unity you can simply use vertex snapping to align objects at vertices. Press and hold down “v” while dragging. It’s also possible to use grid snapping
1 Like