
Hello!
First of all, I’m really sorry for my bad English.
I’m making a game using Unity and I’m also using an asset.
I have a question.
Looking this picture, you can find that if I choose ‘No physics’ in(among) Physics Mode, all variables below are deactivated.
Or if I choose ‘Dynamic’ in Physics Mode, all variables below are activated.
I’m designing a system which manages and controls all game objects using one script,
and I want to make variables be activated or deactivated in inspector according to configure object’s property.
I looked for custom inspector, but I didn’t solve my problem because I guess I couldn’t find suitable search words.
How can I do that?