How can I activate my particules system when it touch an other box collider,How can I activate my particule system when it touch an other box collider?

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BulletController : MonoBehaviour {

public float speed;

public float lifeTime;

public int damageDoing;

// Use this for initialization
void Start () {
}

// Update is called once per frame
void Update () {
	transform.Translate (Vector3.forward * speed * Time.deltaTime);

	lifeTime -= Time.deltaTime;
	if (lifeTime <= 0) {
		Destroy (gameObject);
	}
}

void OnCollisionEnter (Collision other) {
	if (other.gameObject.tag == "Enemies") {
		other.gameObject.GetComponent<EnemiesHealtManager> ().HurtEnemies (damageDoing);

		Destroy (gameObject);
	}
}

}

Good day.

You can instantiate a particle system as a GameObject when OnTriggerEnter, and destroy it OnTriggerExit.