using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletController : MonoBehaviour {
public float speed;
public float lifeTime;
public int damageDoing;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.Translate (Vector3.forward * speed * Time.deltaTime);
lifeTime -= Time.deltaTime;
if (lifeTime <= 0) {
Destroy (gameObject);
}
}
void OnCollisionEnter (Collision other) {
if (other.gameObject.tag == "Enemies") {
other.gameObject.GetComponent<EnemiesHealtManager> ().HurtEnemies (damageDoing);
Destroy (gameObject);
}
}
}