I convert gameobject to entity via convertToEntity.
After converted, I wanna add entity to entityList.
how can i do this?
GameObject instance = Instantiate(prefab);
Transform transform = instance.transform;
transform.localPosition = Random.insideUnitSphere * 5f;
transform.localRotation = Random.rotation;
transform.localScale = Vector3.one * Random.Range(0.1f, 1f);
instance.gameObject.AddComponent<ConvertToEntity>();
//add to List
//entityList.Add(entity);