How can I add different amount of stars depending on points reached?

Hello, so I am creating a game that rewards a star when a certain score is reached. If the player reached 15 points he gets 1 star and when the score increases to 50 points he gets another 2 stars and when he reached 70 points he gets another 3 (so 5 stars will be added to his current stars). And then the stars he collected will be saved. Please help me how can I implements that scenario I have tried some codes but doesn’t work well.

Here is my current code:

if (Score == 15)
{

        starAmount += 1;
        starC.text = starAmount.ToString();
    }
    if (Score == 50)
    {
        starAmount += 2;
        starC.text = starAmount.ToString();
    }
    if (Score == 70)
    {
        starAmount += 3;
        starC.text = starAmount.ToString();
    }

    if (starAmount > PlayerPrefs.GetFloat("stars", 0))
    {
        PlayerPrefs.SetFloat("stars", starAmount);
        starC.text = starAmount.ToString();
    }

I believe you should use less or equal comparison with else if instead of equal comparisons.

if (Score < 15 )
     starAmount = 0;
else if (Score < 50)
     starAmount = 1;
 else if (Score < 70)
     starAmount = 2;
 else
     starAmount = 3;

 if (starAmount > PlayerPrefs.GetFloat("stars", 0))
     PlayerPrefs.SetFloat("stars", starAmount);
 starC.text = starAmount.ToString();

Using an array would be even better:

int[] starsGainThresholds = new int[]{ 15, 50, 70 } ; // You can even put this as a public class member if you want to edit it in the editor

for( int thresholdIndex = 0 ; thresholdIndex < starsGainThresholds.Length ; ++thresholdIndex )
{
    if( Score >= starsGainThresholds[thresholdIndex] )
        starAmount++ ;
}
 if (starAmount > PlayerPrefs.GetFloat("stars", 0))
 {
     PlayerPrefs.SetFloat("stars", starAmount);
 }
  starC.text = starAmount.ToString();