OK, so I have a package of rigged models that do not have Ragdoll applied. I do not want to manually go through and select each one, and select each bone in the Ragdoll Wizard.
- Is there a way to do this already?
- If not, what all is in Ragdoll Wizard?
My first thought was I could write a script that adds capsule colliders and rigidbodies to each bone, but I don’t know if that would still work with all of the joints? If it does, then I can just make one Ragdoll, then use that as a template to copy over all of the settings to all of the GameObjects in a loop, saving each prefab afterward. I can also add the Ragdoll Controller script that will activate or deactivate them.
Does anyone have other suggestions, or code to do this already?