How can I add scripts from plugins folder, when I build on iOS?

Hi guys, the deal is. I need to add some scripts from plugins folder, but those scripts aren’t have referenced in any prefab or scene, because the objects what use them are asset bundles. They will be downloaded to the game later. How can I add or include into the build ?

Thanks a lot.

May be you should look at and try Resources.Load. Once the bundle downloaded, you can use this to include/reference stuff in your unity project. Or more preferably, have a look at this one Load Resources at run time.