How can I add Specular Highlights and Environment Reflections to my Lit Shader?

Hi, I’m using Unity 2020.2.0f1 and URP 10.2.2. I want to enable these bools which is included in the Universal Render Pipeline/Lit shader, on my Lit Graph. How can I do it?

Did you found an answer on this? I’m trying to find how to apply specular highlights in my shader graph too. Will get back if I find anything.

Realized my object was in a big shadow :stuck_out_tongue: