How can I add the doors sound opening and closing to this script?

So I would really like to add sound to my door when it opens and closes (two sounds) but I don’t know how to

This is the script that I’m dealing with:

#pragma strict

private var guiShow : boolean = false;

private var enter : boolean;

var isOpen : boolean = false;

var door : GameObject;

var rayLength = 10;

function Update()
{
var hit : RaycastHit;
var fwd = transform.TransformDirection(Vector3.forward);

if(Physics.Raycast(transform.position, fwd, hit, rayLength))
{
	if(hit.collider.gameObject.tag == "Door")
	{
		guiShow = true;
		if(Input.GetKeyDown("e") && isOpen == false)
		{
			door.GetComponent.<Animation>().Play("open");
			isOpen = true;
			guiShow = false;
		}
		
		else if(Input.GetKeyDown("e") && isOpen == true)
		{
			door.GetComponent.<Animation>().Play("close");
			isOpen = false;
			guiShow = false;
		}
	}
}

else
{
	guiShow = false;
}

}

function OnGUI(){
if(guiShow == true)
GUI.Label(new Rect(Screen.width/1.9 - 75, Screen.height - 100, 150, 30), “Use door”);
}

add an audio source component to your object, in your script, make a public AudioClip object, then use AudioSource.PlayClipAtPoint(). heres a link to the documentation