I am making a shader with shader graph and I have realized that the option to activate and deactivate the environment reflection is not present. Is there a way to add it?
(Universal Render Pipeline/Lit)

(My Shader)

I am making a shader with shader graph and I have realized that the option to activate and deactivate the environment reflection is not present. Is there a way to add it?
(Universal Render Pipeline/Lit)

(My Shader)

Hi, this is controlled by a shader keyword that is used in URP Lit lighting model.
URP shader graph also uses this Lit lighting model, so you can add this option with a boolean keyword. If you need to invert the checkbox behavior, you should create a custom shader editor GUI for it.
Note:
These keywords only control light calculations handled by shader graph. So it won’t disable reflection probe results from your nodes automatically.