Hi, I am working on a simulator. In the game, the player is within a virtual car cabin. In real life, the player is within a physical car cabin, the windows of which are replaced by monitors.
Now, I want the monitors to display the world from the perspective of the player, so in game, the cameras are positioned roughly where the players head would be. However, this is not perpendicular to where the real life monitors would be (I.e. From the players perspective, the monitors are essentially trapezoids).
How can I set up my cameras such that the monitors render the environment as if it was seen from the perspective / position of the player?
Any help is greatly appreciated