Hello everyone,
I’m currently trying to animate my humanoid avatar with a CSV (comma separated values) file that contains the desired x,y,z coordinates of each joint, frame after frame (no rotation information). I want to accomplish this myself without the use of any 3rd party software.
Current Solution: I set my avatar’s rig to humanoid and wrote a script to attach every joint on the avatar to the desired Vector3 coordinate in the csv file. I’m also using Unity’s IK system to connect the avatar’s wrists and ankles to the red “skeleton” that I constructed out of the CSV points and DrawLine() functions. The problem is that only the wrists and ankles connect, but none of the other joints are connecting! When I disable the IK, my avatar completely breaks! (Depicted in the image) I would really appreciate any insight, suggestions, or tutorials. Thanks!
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