I’m currently trying to animate my humanoid avatar with a CSV (comma separated values) file that contains the desired x,y,z coordinates of each joint, frame after frame (no rotation information). I want to accomplish this myself without the use of any 3rd party software.
Current Solution: I set my avatar’s rig to humanoid and wrote a script to attach every joint on the avatar to the desired Vector3 coordinate in the csv file. I’m also using Unity’s IK system to connect the avatar’s wrists and ankles to the red “skeleton” that I constructed out of the CSV points and DrawLine() functions. The problem is that only the wrists and ankles connect, but none of the other joints are connecting! When I disable the IK, my avatar completely breaks! (Depicted in the image) I would really appreciate any insight, suggestions, or tutorials. Thanks!
You should update one of the two original threads you have created for this. Probably best to update the one that had responses. If you keep creating new threads - the people who were offering advice in the other threads do not get updates when you post.
Hope you find a solution - though the best option is to use 3rd party (any that provide csv import support - 3D Max, motion builder, etc) where the translation data can be converted into rotational data - that will import into Unity without issue.
I should of used a different word as well - rather than the best option - I think the easiest option is to convert csv data into Unity friendly, readable data via 3rd party, but I hope you are able to solve the way you want/need to.