Hi guys,
We had to write a custom script to expose some of the post process stack parameters and are still in the process of figuring our a workflow for the animators to easily animate camera changes such as depth of field and color grading at given moments in the cut scene.
It’s a shame since I thought cinemachine/timeline editor would expose these settings for us?
I’ve been looking everywhere to find out if i’m missing something altogether.
Any pointers?
Sorry for bumping this thread, but i’m just frustrated cause I can’t find any docs or tutorials about this. I mean Unity gives us timeline editor but how can we animate our cameras properly without keying the post process stack from within it?
Meanwhile, we are still working on our custom scripts to help with this, but I just want to point out this shortcoming (if it is so) so that unity devs can give us some feedback about something that simply should be accessible out of the box.
It’s a shame indeed. I guees I’ll keep using the legacy DoF and CA.
Wait, is there really no simple way to animate the post effects stack inn Timeline? That’s… that’s so… UNITY! If I am wrong, PLEASE correct me.