I have a single sprite that I’m using multiple times with different colors to differentiate them, and those colors need to be a bit brighter. I have the exact color values I need them to be (some of them are over 1), but since Unity will clamp them to 1 they can’t render right.
I’m not exactly sure on where to start with this, although it seems that using HDR colors is what I might need since I need color values over 1. I’m just using the SpriteRenderer for the sprites.