I have a parent object that contains animations. It has three child objects with models skinned to the same rig as the animations.
How do I play an animation on the parent object, and have the three children conform to that animation?
I have a parent object that contains animations. It has three child objects with models skinned to the same rig as the animations.
How do I play an animation on the parent object, and have the three children conform to that animation?
The answer is to run the animation on one set of bones, then have a separate script copy the transform values from that skeleton to each other one every frame. That’s the best working solution I could come up with.