I made a grid like mesh, full of triangles, making a 2D plane. However, when I apply a texture with a material, all the squares produced by two triangles in my mesh show the same texture (Not knowing what UV was, I set each uv to the same coordinates as the Vertice.)
How could i make it so that each triangle or quad draw with a specific texture ? I’m guessing first of all that i need to put all my textures in a single texture, then give my material that texture, then maybe i can tell each triangle what part of the texture to draw, but how do i do so ?
Thank you :), that might explain why it didn’t work. Is there a way to use unnormalized coordinates or do i need to divide everything by the height and width ?