See video. How can I make the glitching go away when I move towards an object, the glitching seems to decrease as I get closer to it. The objects don’t have any LOD nor rigidbody 2D.
How can I avoid assets glitching when I get farther from them? Glitching decreases when I get closer
You’d have to explain what you mean by “glitching”.
I’m suspecting they mean z-fighting when two textures inhabit the same space and fight to be rendered…