I’m using Unity’s animation tool to move sprites around. But sometimes I want to sprite to instantly appear in another position, some kind of teleportation, which means I want to avoid position lerping of that sprite.
Old but if it helps someone else then you highlight the keyed data for the bit you want to move instantly all the keys. Right Click and do both tangents constant.
I didn´t work with the unity anmiator till now, but i can tell you how it could work in blender. maybe you can transfer it.
Assume you´re on the animation frame 0 and want the teleport to occur on frame 10.
You put a keyframe on frame 0 to lock the current position, then do the same at frame 9 without moving the object. On frame 10 you move the object to the desired position and set another keyframe. the object will now hop or “teleport” from one position to another.