How can I bake a lightmap at runtime using new unity 3

Hello, every one.

I try to Beast Labs new lightmapper and found out it can only editting time. But I want to bake a lightmap at runtime. is there any other way or new scripting function like a bake lightmap at runtime? is it impossible?

Sorry about my bad english. Thank you.

My guess is not possible - I find it unlikely that beast would be shipped at runtime (licensing issues and build size). The only thing I can think of is to get your own Beast license for running it at runtime(which is a ridiculous amount of money), or finding another solution