How can I bake occlusion culling on big scene in unity?

Hi,

How can I bake occlusion culling on big scene in unity? I do not want to change the default settings, I messed around with that, it does not draw objects properly… If I set occlusion area is still seems to render the whole scene?

Will adding more ram to my 8gb machine help?

Any suggestions would be welcome.

Create a new Occlusion volume, mark “Is View Volume”, and position it such that the player camera under normal gameplay circumstances cannot ever go out of it. Don’t forget to check “Uses Occlusion Culling” on the Main camera as well!

Use several volumes if one encompasses too much space where camera can’t get to anyway.

Hit Bake and wait.

If you wish to visualize the effects of occlusion culling, you need to have both Scene View and Game View in front of you while you’re playing the game. You’ll notice stuff disappearing from Scene view when you’re not looking at them or they’re occluded by other objects.

Adding more RAM will not help, where did you get that idea?