How can I blink a gameobject faster and faster?

Hello Guys!
Im making a boss for a 2D spaceship shooter game and the boss’s moveset has a move when the boss releases a mine and the mine has a radius and I would like to put a danger sign picture above the radius which blinks faster and faster as the time running out and the mine blows up.
I hope you can understand guys what I would like to do.
Thank you for your help!

try something like:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class just_to_try : MonoBehaviour
{
   public int ShorteningTime;
   MeshRenderer rndr;
   bool bossSpecialAttack ;
   public int time=x;
   // The materials that you will use:white and the normal warning sign
    public Material white;
    public Material warningSign;
  void Start ()
 {
  rndr=GetComponent<MeshRenderer>();
 }
 void Update()
 {
    if(bossSpecialAttack==true)
     {
        rndr.Material=white;
        WaitForSeconds(x);
        x=x-ShorteningTime;

        rndr.Material=warningSign;
        WaitForSeconds(x);
        x=x-ShorteningTime;
        //use loops for shorter code, I couldn't write it becuse I don't know how to .
     }
 }
}