I’m using the IEnumerator function and have had some issues with my if statement working:
IEnumerator Spawning()
{
Debug.Log("Spawning being called...");
if (GameObject.Find("FPSController").GetComponent<BoxCollide>().hitTrigger == true)
{
Debug.Log("CUSTOMER SHOULD SPAWN!");
while (countStop == false) {
yield return new WaitForSeconds(2);
Debug.Log("Fisher Spawned!");
counter++;
spawnNewCharacter.SpawnCharacter();
if (counter >= 3){
countStop = true;
}
}
}
}
After some debugging, it turns out that my if statement actually works. This issue is actually the IEnumerator
function being called as soon as I run my game. I need a way to call this IEnumerator
function only when my hitTrigger == true
, but I can’t seem to get anything to work.
Thanks in advanced.