When I spawn object position z go -8000 and go at the camera.
spawn code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeatHoleScript : MonoBehaviour
{
[SerializeField]Transform spawnPoint;
void OnCollisionEnter2D(Collision2D col)
{
if(col.transform.CompareTag("Player"))
{
col.transform.position = spawnPoint.position;
}
}
}
if(col.transform.tag == “Player”)
{
Vector3 pos = spawnPoint.position;
pos.z = 0;
col.transform.position = pos;
}