i have an animation "idle" is very fast. i want to make it x1/2 speed. how can i do that. but im talking about "forever"
2 Answers
2You can attach this script to any gameobject that has animations and change the speed to what you desire.
var animationSpeed:float;
function Update () {
for (var state : AnimationState in animation) {
state.speed = animationSpeed;
}
}
Just put this in your Start. Nothing special about Start -- that's just the easiest place to put it. There isn't an Inspector setting for it:
animation["idle"].speed = 0.5f; // "f" is for C#
http://unity3d.com/support/documentation/Manual/Animation%20Scripting.html also has a pile of examples.
@Owen, please submit the bug report - we're not aware of this issue. As far as I know it should work in Start (and it works for me). It doesn't work with CrossFadeQueued (it doesn't clone some properties correctly).
– Paulius-LiekisGah. Turns out that
– Owen-Reynoldsweightneeds to be set AFTER play or it snaps to 1, not time as I wrote at first. Just reconfirmed weight not being forever. Saw the "forever" in the question and confused the two.