As, the title suggests, I’m looking into how I can change the control texture resolution during runtime. Main reason I need this is for, more or less, fully dynamically generated terrain, and I need to be able to make textures behave appropriately.
Performance spiking isn’t an issue as this will be part of a one-off/during-loading process.
I couldn’t find anything off some quick searches.
So, yeah. How can I change the control texture resolution during runtime?
EDIT: This is important because I’m trying to display a grid on the terrain and it has to stay at a fixed size.