How can I change forward orientation for SteamVR in-game?

While developing, I’d like to be able to switch the orientation of the game, so where the Vive headset / SteamVR thinks is really forward, to point towards my monitor. So on my monitor I can see how I manipulate GameObjects with my Vive controller without having to do this behind my back.

For really playing I need to have the orientation into the other direction, because my Vive room has a roof pitch which I otherwise always hit with my controllers :slight_smile:

So I don’t want to recalibrate my room every time I switch. Also I would like to avoid switching between different versions of the lightroomdb.json manually (don’t know if this would actually work, but I guess so).

(I wasn’t able to set any relevant topics for this question, like SteamVR, Vive, orientation)

The default “CameraRig” Prefab, which has the steam play area and devices, is your main Vive room. If you set this objects transform to have a rotation of 0,180,0 you will turn the room around. This doesn’t change you calibration but in your developed game everything will be reversed which I believe will solve your problem.

This is also how you can teleport the player around your space, by moving this object.

Let me know if this works for you :slight_smile: