How can I change HDRP rendering debugger setting in runtime using c#? I find some things like DebugDisplaySettings
and LightingDebugSettings
in source code but don’t know how to use them.
var hdInstance = RenderPipelineManager.currentPipeline as HDRenderPipeline;
hdInstance.debugDisplaySettings.data.lightingDebugSettings.exposureDebugMode = ExposureDebugMode.SceneEV100Values;
This is what I used to enable exposure value debug. I am not sure if it’s runtime available though.
Thanks.