[HideInInspector]
public string title;
[HideInInspector]
public Material material ;
[HideInInspector]
public MaterialChanger obj ;
private MeshRenderer ChildRenderer;
private bool buttonEnabled;
void Start () {
ChildRenderer = transform.GetChild (0).gameObject.GetComponent<MeshRenderer> ();
ChildRenderer.material = material;
StartCoroutine (EnableButton());
}
private IEnumerator EnableButton(){
yield return new WaitForSeconds(0.3f);
buttonEnabled = true ;
}
public void OnPointerEnter () {
Debug.Log ("OnPointerEnter");
obj.PointertOverButton = true;
if (buttonEnabled == true) {
obj.ObjectToChange.material = material;
}
}
public void OnPointerExit () {
Debug.Log ("OnPointerExit");
obj.PointertOverButton = false;
if (buttonEnabled == true) {
StartCoroutine(obj.TryDestroyMenu());
}
}
public void OnPointerDown () {
Debug.Log ("OnPointerDown");
obj.ObjectToChange.material = material;
}
}