I am a beginner in Unity.
I got an humanoid model in an fbx file which also contains its animations. I created a clip to make a walking animation but my character does not move on according to the animation. (I ticked the “Apply root motion” check box).
Actually I noticed that the average velocity of my animation is (0,0,0) whether I tick or not the different “Bake Into Pose” check boxes.
As the problem seems to come from here, do you know how I can change this Average Velocity? The humanoid model has been realized in Maya.