void Start()
{
cameras = Camera.allCameras;
GameObject levels = GameObject.Find("_Level");
foreach (Transform child in levels.transform)
{
child.gameObject.AddComponent<UnityEngine.MeshRenderer>();
child.gameObject.AddComponent<CapsuleCollider>();
objectsToHit.Add(child.gameObject);
}
}
After added to the objects the CapsuleCollider I want to change each object capsulecollider radius property value to 10.