How can I change the radius property value of capsulecollider component ?

void Start()
    {
        cameras = Camera.allCameras;

        GameObject levels = GameObject.Find("_Level");
        foreach (Transform child in levels.transform)
        {
            child.gameObject.AddComponent<UnityEngine.MeshRenderer>();
            child.gameObject.AddComponent<CapsuleCollider>();
            objectsToHit.Add(child.gameObject);
        }
    }

After added to the objects the CapsuleCollider I want to change each object capsulecollider radius property value to 10.

1 Like

Thanks working.