in order to make it not rotate you would neet to add torque to the rigidbody to counteract any torques or rotations present. So instead of using
AddRelativeForce maybe addTorque?
on a side note, we have got good results from using a configurable joint to do the job.
Hello!
Well I would just lock the Y and Z rotations so that my vehicle only rotates on the X axis. Would I only have to change “AddRelativeForce” to “AddRelativeTorque”? Do I still calculate the relativeSpeed var the same way?