If I try to check a new position every time something collides with a mesh, I can only test a collision per frame. Example:
function OnTriggerEnter (other:Collider)
{
Debug.Log("OnTriggerEnter"+Time.frameCount);
Instantiate (gameObject, transform.position+transform.up, transform.rotation);
Destroy(gameObject);
}
I want to be able to test several times a collider in the same frame, similar to the function Physics.CheckCapsule(), but using a MeshCollider as collider, would it be possible using the Unity physics?