Im still new to unity3d and I’m discovering that there are different coordinate systems.
GUI screen coordinate: 0,0 top left
Screen coordinate: 0,0 bottom left
Viewport space: normalized and relative to the camera 0,0 bottom
left 1,1 top right
World Space: what transform.position uses
I have some prefabs rendering in the scene and I want to check if the mouse cursor is
less than -.32f from the prefabs left side or +.32f from the prefabs right side.
If i could somehow check the mouse position.x against the prefabs transform.position.x i could accomplish this, but I don’t know how to get mouse coordinates in world space or if it’s even possible. If it’s not possible what would be the way to accomplish something like this?