How can I clamp or limit the range of cinemachine vcams in 2D?

I am currently using unity’s cinemachine to control the camera movement following the triangular character in 2D. The component works very nicely but I want to limit the position range of the vcam to make the camera show more of the map when the player is near edges, like the image below. Is there a field for clamping camera positions in cinemachine?


Found this tutorial on Unity official Youtu channel, Youtu from 2:00, looks like that CinemachineConfiner component is the one you’re looking for.