I am currently using unity’s cinemachine to control the camera movement following the triangular character in 2D. The component works very nicely but I want to limit the position range of the vcam to make the camera show more of the map when the player is near edges, like the image below. Is there a field for clamping camera positions in cinemachine?
[158050-주석-2020-04-29-214342.png|158050]