I have unity in an iframe on a page. Unity 2019, firefox, The outer frame has settings that the user can change and the reload the game, but unity webgl gets slower and slower with each reload. I notice that the firefoxCP web content memory keeps going up after every reload Is there any way to clear this out? After about 5 reloads the webgl runs really poorly and sometimes won’t load.
Reloading the outer frame seems to do the same thing increase the memory each time.
There are a lot of posts on the forum and unity answers about this that have no solutions.
Would reloading the scene and not the page help?
Also I am currently not using the webgl player setting of data caching because a recommendation I read said to let the browser handle it. Are there any best practice for avoiding webgl reload memory problems.