In the Scroll Rect docs, it said that, “Usually a Scroll Rect is combined with a Mask in order to create a scroll view, where only the scrollable content inside the Scroll Rect is visible.” I created a Scroll View GameObject and an Image GameObject with my own sprite as a source image. I made the Scroll View Content the Rect transform from the Image GameObject.
I don’t know how to add the mask now. I see Scroll View has a Viewport child GameObject with a Mask component, but the only option available is the checkbox “Show Mask Graphic”. Whether it’s checked or not, the entire Image is still there when I test Play and scroll. How do I add a mask so that only the part of the image that’s visible in the Viewport child GameObject is shown? (using Unity 5.4.1)

