how can I control animationed Object

I made a character with animation.
I exported that and imported in Unity3D.

when I played, my character is on ( 0,0,0 ).
even I move other position, character always on ( 0,0,0 ).

my opinion, I made a character on (0,0,0).
anyway this problem, I cant control my character.
scaling, positioning, rotating… everything T.T.

if you have good sample or example project.
give me some… plz.

All those questions have the same problem:

You’ve animated the root bone so the animation sets the position of your whole object. You can either:

  • Don’t animate the root bone in your modelling app
  • Make your model a child of an empty gameobject and use the empty GO to positioning the model.