M
void Update()
{
if (Input.GetMouseButtonDown(0))
{
startpos = Input.mousePosition.x;
}
else if (Input.GetMouseButtonUp(0))
{
if (Input.mousePosition.x - startpos > 0 && pos < 2)
{
pos++;
}
else if(Input.mousePosition.x - startpos < 0 && pos > 0)
{
pos--;
}
}
circle.transform.position = Vector3.SmoothDamp(circle.transform.position, new Vector3(positionsset[pos], circle.transform.position.y, circle.transform.position.z), ref velocityf, 0.3f);
}
i really need to know more about touch controlls can someone help me with it?