hello all,
does anyone know how to create an AR object that change based on a variable of remaining stock?
by instance, i have 10 apples in an inventory, and when i see the image target, the AR object appears “10”, but when i consume one or more, the AR object change and display “9”
You’ll need to link that value with the value in your inventory. Simple script example:
`using UnityEngine.UI;
public class InventoryText : MonoBehaviour
{
public Text arText;
public int numberOfApples;
private void Update()
{
arText.text = numberOfApples.ToString();
}
}`
Assign the arText variable in the inspector. You’ll have to get your numberOfApples from your inventory as a reference or something