how can i create a count down AR object that depends on a variable of remainnig stock?

hello all,

does anyone know how to create an AR object that change based on a variable of remaining stock?
by instance, i have 10 apples in an inventory, and when i see the image target, the AR object appears “10”, but when i consume one or more, the AR object change and display “9”

You’ll need to link that value with the value in your inventory. Simple script example:

`using UnityEngine.UI;
public class InventoryText : MonoBehaviour
public Text arText;
public int numberOfApples;

private void Update()
    arText.text = numberOfApples.ToString();


Assign the arText variable in the inspector. You’ll have to get your numberOfApples from your inventory as a reference or something