I want to create GameObjects of type spriteFonts and animate them. any help is appreciated.
thanks
I want to create GameObjects of type spriteFonts and animate them. any help is appreciated.
thanks
The easiest method is to create a prefab with the properties you want, then load it at runtime.
For example, for a prefab called “FontPrefab_Titan16”
`
GameObject _SmallFontPrefab = (GameObject)Resources.Load(“Fonts/FontPrefab_Titan16”);
GameObject MyNewFontObject = GameObject.Instantiate(SmallFontPrefab);
`
Then you can manipulate the properties of the font, if you’d like
MyNewFontObject.GetComponent<code><
exSpriteFont>
()…