I have a game where a character moves at 4x speed.
void Update
{
transform.postion += vector3.right * 4f * Time.deltaTime;
}
Every time the character collides with a “shop trigger” the player earn $1. (This is a simplification but I hope it should suffice, for the sake of explaining the problem at hand)
Now, I have created a simulator which runs at 50x speed instead of 4x speed. This is to find out how much time the player needs to reach $100.
void Update
{
if(!Autoplay)
transform.postion += vector3.right * 4f * Time.deltaTime;
else
transform.postion += vector3.right * 50f * Time.deltaTime;
}
However when I use 50x speed, the character misses the shop trigger quiet often (obviously) This defeats the purpose of creating a simulator.
Any suggestions on what I could be doing to create this simulator?
Thanks in advance.