Hi, I’m having trouble figuring out a script for making to different objects that attach to eachother, I guess I’d need them to parent eachother but I’m unsure, can anyone help me please?
This is the approach I’ve taken.
function OnCollisionEnter(collision : Collision) {
//collision
}
function Update () {
}
gameObject.tag = "Object";
//If the object collided with has the tag "Object" then attach to it.
//Then the attach code
The Code Onward baffles me Can anyone help me please?
This code is Used on a piece of geometry which is fired by the left click of the mouse, I’ll have a code similar to it for the right click shot.
So there are two different bullets, One attaches to something with the tag “Object” (Left Click) And the other attaches to something with the tag “Object” also but it sends a signal to the other bullet making it follow the (Right Click) Bullet.
Does anyone know how to do something like this or have previous experience, if so please help me this is a Vital code for my project. I’ve also come across this http://unity3d.com/support/documentation/ScriptReference/Transform-parent.html
but have no idea what to do with it
Video Example http://www.youtube.com/watch?v=5pLBtwUUG-s
Thanks for reading.